@Rockatteer
Thank you for the hint. I studied the games (there is a little mistake in the description of "The MacGyver Escape game": it is a "Flash" game insted of a "Java" game :-)).
The shown games fit in the following categories:
(1) "The White Chamber", "The Crimson Room", "The Viridian Room", "The Mac Gyver Escape Game", "The car" and "One off" try to imitate MacGyvers way of solving problems with normal things. The big disatvantage of this games is the handling of the viewpoint of the player. The games are made with 2D and you move via clicks on the arrows. A 'turn around' in the room isn't so easy. But the thought or the idea behind this games is - to my opinion - very good and the game is the best approximation of doing "MacGyvers tricks" in a computer game. But the handling is not so easy.
Conclusion (to IDEA 1):My game idea 'IDEA 1 - a strategy/adventure game' is the counterpart to this games. But in the first idea it will be realised as an isometric game with full overview about the game field. Also this idea is more expandable by normal users and it might be possible that also other people (Jack/Pete) can help the player or can play together in a multiplayer game. To my opinion the game idea 1 (or the idea which is in my brain ... hopefully I don't forgot to tell you important information) might be a good idea. With fresh graphics and good movement it could be nice to play (as single and multiplayer) and expand (with the "map" editor).
(2) "The Secret of Bastow Manor" is a textbased game with basic graphics. I played it for five minutes and I love it. That's because I am very interested in the history of PCs and the C64 and the tty. But today I don't know if it's a good idea to create a tty based game. If I (or we) develop a game there is a hidden reason: I want to publish it and it should be used. Because I am happy if I can made other people with my skills happy
. So I don't know.
But on my research I got two other ideas:
IDEA 2 - a jump'n'run gameThis could be a remake of "Super Mario". With MacGyver as Mario and other problems/tasks.
GOOD: single player and network player possible, very easy to develop
BAD: very simple structure might be very boring, no direct show connection, 'yet another remake of Super Mario' (=yarosm)
IDEA 3 - a action-adventure gameThis could be a remake of "The Legend of Zelda". MacGyver has to solve tasks in a land and can rescue somebody or find something. This is related to idea 1 but in this type the graphics might be done in the Zelda way.
IDEA 4 - a quiz gameThe player is ased several questions about the show :-(.
I thought about the realisation of the game and here is my 'roadmap':
Stage 1: Fining a basic idea and a basic realisation mode (which graphics type etc.)
+-> CURRENT
Stage 2: Thinking about the story(-line), create a story
Stage 3: Develop the game (with game engine and all other components)
Stage 4: Publish the game
There is an other problem: copyright. MacGyver is a registered trademark of Paramount Pictures. This game is open source licensed (or closed source ... I don't know it yet) or has a non-comercial license. Because of this reason I think that there is no problem. Do you agree?
So show me your opinion: which of the ideas is good and can be developed further and which ideas are bad?
Greetings,
Max